Saturday, December 11, 2010

Day (?)

Work, christmas shopping, friends, and my messed up sleeping patterned slowed my progress a little bit... Well, I have the body of the character and UVing done for the body. Once I Mudbox it I will start modelling the clothes and all that jazz, and then start to colour in the UVs. I'm going to do two UVs, mostly becuase the detailing for the clothing might be too much for me to handle in one complete UV map. Once I learn more I might be able to do it on one UV.


Tuesday, December 7, 2010

Day 3-4

I slipped a little on the actual modelling, but I have been drawing up stuff (so sketches will appear in a couple of days). Just posting progress of my model and the line art of the character she'll be once I finish the body.

-Cheers


Sunday, December 5, 2010

Day 2: Head model, finished?

Well, in about three to four hours of work, I finished the head (essentially), along with a UV. I find that the Maya 2010 does a pretty fair job with the UVs, though I still need to fix a bit and don't have the neck yet.

Anyway, continuing progress. Cheers.


Saturday, December 4, 2010

Finally, I can create again!

Well, I've been trying to figure stuff out in the real world, working on my 2D art skills and what not. I finally achieved getting some 3D programs (today, actually...) and started modelling a human since, well, I don't have any models showing my knowledge for modeling humans.

Of course, being such a long time since I have modelled anything, a lot of my mind is fogged for modelling the face. I think I have a good start, slowly remembering certain things I need to have in the edge loops. Once I finish my character model, I hope to start up an environment. Hopefully, I can finish the character in the next two weeks (if work is forgiving). I'll cough up concepts later when I'm not tired and not so lazy as to not fully scan them.

Thursday, September 2, 2010

Demo Reel 2010 for final semester



Demo reel for my final semester. I don't know if it will get me an internship anywhere so that I can do my hours and graduate, but we'll see what happens. Need to work on concept art now. =D

Friday, August 13, 2010

Environment Screen Caps

Okay, so some environment stuff. Screen shots in the Unreal engine. I still have to do a lot of foliage and particle effects though.







Very busy right now. My last file save for my character lost the skeleton and I haven't even finished my weight painting, so I have to start over... Which is fine I guess since I need to figure out a new pose.

Wednesday, August 11, 2010

Completed Texturing!... Maybe

Nearly done texturing my dragon. I think I will need to add some layers of dirt and burns on the leather and spruce up the saddle a little bit since it looks very plain and uninteresting while the texture of the fabric and tusks behind it look awesome. Also need to add some variation in the scales itself where things bend and areas where scales would typically be different. Also need to normal, AO and spec map him.



Still have a lot to do for my environment though. Hoping to get some stuff to show later today if not this week.

Final critiques on our projects this week, so just imagine the stress of getting stuff done... Luckily, some how, I do my best work in a time crunch.