Thursday, June 24, 2010

Will be updating soon

Been really busy with all the projects I have going.

Firstly, at this moment in time, I am UVing and texturing all my assets and my character. Monday I should have a screen cap of the level mock-up with all the textures and mosts of the assets (there are minor ones I would like to model now that I am getting ahead of schedule).

Secondly, I have commissions from people to do. They are just simple commissions though and I do them to just keep my drawing and photoshop colouring up.

And thirdly, I'm now designing my website in photoshop. I still need to figure out my header logo image (with home made typography and everything!) and then create graphics for everything else (this blog as well as the site I will be using for my portfolio).

Will have new stuff to show soon.

Thursday, June 17, 2010

Hero Piece

It's been a while since I posted anything, so I thought I would post an image of my hero piece. I'm actually close to finishing it. I just need to throw on some vine foliage and water to flow out of the mouths of the statues. Also need to bump map everything. I'm thinking of taking the statues into Zbrush or MudBox to do finer detail stuff with normal maps.
It's looking pretty epic. Well... At least I think so. I can imagine the rest of the scene with lighting and everything. So awesome.
Hero Piece

Thursday, June 3, 2010

Finished up the Char Model... Hopefully!

Okay, so this week has desided to be a buggy for this project.



Magically, my USB desided to be re-write protected. I've been using it the since the start of the semester without a hitch, and then it suddenly starts going on about not being able to copy stuff and remove the write protection thing. I transfered everything off of it, but I haven't fixed it yet.


As for my actual character, I think the modelling is pretty much done. I had so many little things go wrong. Finding missing faces, finding a hoard load of added faces just after an extrude... Luckily, every time I make a change I make a new save file, so I went the farthest back I could where things weren't messed up.


And this time, I checked EVERYTHING before I mirrored Geometery.


I don't think anyone would notice too much different from the images I'm about to provide, but I did bulk up the legs and did minor fixings through the whole body.


Dragon Head Front

Dragon Head 3/4


Dragon Bottom



Dragon Top


Dragon 3/4
That's it I suppose. I'm gonna work on environment stuff again now. I have some stuff to fix and change up and some of the higher detailed stuff to work on.


(All done with Maya 2009)