Sunday, July 10, 2011

Nearly done

Nearly done the model. There's some cloth parts I want to add, and I have to fiddle with the skinning of the model to the skeleton. And then I am DONE and can put full focus on my next project. For the next while this blog may only see small practice assets for modelling and texturing. Anything big or completely finished for my project will be in my new blog, which I will completely reveal to everyone when my project is complete.

Saturday, July 2, 2011

I finished the body and started the textures a while ago. Today I started messing around with the shading networks that maya can do. Currently the textured renders are done in Mental ray with the fast_skin shading network. It definitely added some depth to the skin, though I feel as though my normal map is a little lost...




Still have to do the hair and the transparent clothing assets on the character and then I will pose it.