Saturday, December 11, 2010

Day (?)

Work, christmas shopping, friends, and my messed up sleeping patterned slowed my progress a little bit... Well, I have the body of the character and UVing done for the body. Once I Mudbox it I will start modelling the clothes and all that jazz, and then start to colour in the UVs. I'm going to do two UVs, mostly becuase the detailing for the clothing might be too much for me to handle in one complete UV map. Once I learn more I might be able to do it on one UV.


Tuesday, December 7, 2010

Day 3-4

I slipped a little on the actual modelling, but I have been drawing up stuff (so sketches will appear in a couple of days). Just posting progress of my model and the line art of the character she'll be once I finish the body.

-Cheers


Sunday, December 5, 2010

Day 2: Head model, finished?

Well, in about three to four hours of work, I finished the head (essentially), along with a UV. I find that the Maya 2010 does a pretty fair job with the UVs, though I still need to fix a bit and don't have the neck yet.

Anyway, continuing progress. Cheers.


Saturday, December 4, 2010

Finally, I can create again!

Well, I've been trying to figure stuff out in the real world, working on my 2D art skills and what not. I finally achieved getting some 3D programs (today, actually...) and started modelling a human since, well, I don't have any models showing my knowledge for modeling humans.

Of course, being such a long time since I have modelled anything, a lot of my mind is fogged for modelling the face. I think I have a good start, slowly remembering certain things I need to have in the edge loops. Once I finish my character model, I hope to start up an environment. Hopefully, I can finish the character in the next two weeks (if work is forgiving). I'll cough up concepts later when I'm not tired and not so lazy as to not fully scan them.