Friday, August 13, 2010

Environment Screen Caps

Okay, so some environment stuff. Screen shots in the Unreal engine. I still have to do a lot of foliage and particle effects though.







Very busy right now. My last file save for my character lost the skeleton and I haven't even finished my weight painting, so I have to start over... Which is fine I guess since I need to figure out a new pose.

Wednesday, August 11, 2010

Completed Texturing!... Maybe

Nearly done texturing my dragon. I think I will need to add some layers of dirt and burns on the leather and spruce up the saddle a little bit since it looks very plain and uninteresting while the texture of the fabric and tusks behind it look awesome. Also need to add some variation in the scales itself where things bend and areas where scales would typically be different. Also need to normal, AO and spec map him.



Still have a lot to do for my environment though. Hoping to get some stuff to show later today if not this week.

Final critiques on our projects this week, so just imagine the stress of getting stuff done... Luckily, some how, I do my best work in a time crunch.

Wednesday, August 4, 2010

Dragon Dress up!

Our newest teacher suggested I dress up my dragon a bit since it is a little generic looking. I was timid about making a complex character since I'm not all that strong in textures yet.

In the middle of learning how to properly render out stuff for demo reels, so the following images of my character are different from my previous ones. I am also unsure as to why the eyes still have shaders on them... Oh well.




AO Pass (missing the right saddle. That's only because I took it out as I worked on the other one for UVing).





I'm going to try and finish the armour textures today and work on my evironment textures and stuff... I haven't worked on that much and it's looking bad now as I look at others in the class.