Saturday, July 2, 2011

I finished the body and started the textures a while ago. Today I started messing around with the shading networks that maya can do. Currently the textured renders are done in Mental ray with the fast_skin shading network. It definitely added some depth to the skin, though I feel as though my normal map is a little lost...




Still have to do the hair and the transparent clothing assets on the character and then I will pose it.

3 comments:

  1. Just so you're aware her left leg seems to have more definition, especially in the knee area, than the right.

    I'm sorry to hear that you feel your regular map is lost, I'm sure you'll work around it though!

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  2. That's the camera angle. If I took it from the other side it would look the same, just on the other leg (I mirrored the body and didn't change anything, so that's how I know its the angle).

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  3. Also, when I typed "lost" I didn't mean literally lost as in I can't find it, I meant as in you can't see if working with the shader I used. With regular shaders it worked, but not with the current network.

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